App Deals: iPhone, iPad, Android, Windows Phone – Lifehacker Australia

Sunday, September 15, 2013


LifehackerAppDeals 640x360 App Deals: iPhone, iPad, Android, Windows Phone Lifehacker Australia

Today’s best app deals for iOS, Android and Windows Phone. Deals end without warning, so be quick!


This is a hand-picked list of apps that we think are worth checking out, but we do not endorse them in any way, nor have we reviewed them.


Productivity and lifestyle apps are listed first. Games are stacked towards the bottom of each list. Otherwise, the apps are not listed in any particular order. Some apps may require in-app purchases for extra features or levels.


Android


Runtastic Pull-Ups for free (new)

Community Reader by Tapatalk 4 reduced to $3.29 (normally $4.99)

Learnist for free (new)

Bass Drop Trap reduced to $0.99 (normally $1.99)


Nun Attack: Run & Gun now free (new)

9 Lives: Casey and Sphynx for free (normally $3.99)

Sprinkle Islands for $1.15 (normally $2.99)

Worms 2: Armageddon for $0.99 (new)

Garfield’s Pet Hospital for free (new)


iOS


MIDI Designer 12 now free (normally $1.99)

Pixter Scanner OCR by Quanticapps now free (normally $1.99)

Photogene⁴ for 0.99 (normally $2.99)

Task now free (normally $0.99)

Orton Effect now free (normally $1.99)


Soulcraft Action RPG now free (normally $1.99)

Quantum Legacy HD now free (normally $7.49)

FINAL FANTASY ALL THE BRAVEST now free (normally $4.49)

Sky Tourist now $0.99 (normally $1.99)


iPad Only


P5P – Generative Sketches now free (normally $0.99)

Blackboard For iPad now free (normally $0.99)

Air Keyboard: Remote Mouse, Touch Pad and Custom Keyboard for your PC or Mac now free (normally $1.99)


Ballad of Solar: Brotherhood at War now free (normally $0.99)

Toy Defense 2 HD now free (normally $0.99)


Windows Phone


MP3 Music for free (new)

Your Hair & Makeup for free (new)


3rd Floor Blackjack for free (new)

Halo: Spartan Assault Lite for free (new)




App Deals is a daily roundup of notable new, updated and discounted apps. Know of any other awesome deals? Are you a developer and want your app listed here? Leave a comment or contact us.




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFx20OtNrTerKjXIxiR5PrT_aqu4g&url=http://www.lifehacker.com.au/2013/09/app-deals-iphone-ipad-android-windows-phone-31/


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Build And Launch iOS Apps With The Ultimate Xcode Fundamentals Course … – Cult of Mac

Saturday, September 14, 2013


Suspicious Activity Blocked


Due to recent suspicious activity from your computer, we have blocked your access to http://www.cultofmac.com. If you feel this block is in error, please contact us using the form below and we will begin investigating immediately.




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH4fa1q0RBuiFZkEdZ3zQmZc0M4Tw&url=http://www.cultofmac.com/245408/build-and-launch-ios-apps-with-the-ultimate-xcode-fundamentals-course-deals/


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Why Apple’s 64

Friday, September 13, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Friday, September 13, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Friday, September 13, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Friday, September 13, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Thursday, September 12, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Thursday, September 12, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Thursday, September 12, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

Why Apple’s 64

Thursday, September 12, 2013


In the wake of Tuesday’s iPhone event, you’ve likely heard the news that iOS 7 and its core apps have been ported to 64-bit, and Apple’s new iPhone 5s now has a 64-bit “A7″ system-on-chip (SoC) inside. You might have also heard that it’s just a marketing stunt; a cynical attempt to wow consumers into buying Apple’s latest and greatest iPhone. You heard wrong.






Everyone is hard at work developing 64-bit mobile processors



“This is the first ever [64-bit processor] in a phone of any kind,” a triumphant Phil Schiller said on stage Tuesday, “I don’t think the other guys are even talking about it yet.” Yes, it’s the first, but Schiller is wrong about the competition. ARMv8, the architecture that Apple’s new processor is undoubtedly based upon, has been out in the open for a year now, and Qualcomm, Samsung, Nvidia, Intel, and the rest are all hard at work developing 64-bit mobile processors. To hammer that point home, less than 48 hours after Apple’s presentation Samsung announced that its upcoming high-end smartphones would include 64-bit SoCs, and Intel said its new processors will support a 64-bit Android kernel. Apple’s 64-bit boast may be short-lived: Nathan Brookwood, research fellow at the consultancy firm Insight 64, agrees that Apple “has seized 64-bit leadership in mobile devices,” but notes that it’s only “nine to twelve months ahead of any Android competition.” So why is Apple — and everybody else — pushing for this change?



The iPhone’s RAM has increased eightfold since 2007



Patrick Moorhead, president and principal analyst at Moor Insights and Strategy, tells The Verge “there are no positives or negatives that 64-bits bring to the table,” aside from the ability to address more than 4GB of RAM. Since its release in 2007, Apple has increased the iPhone’s RAM from 128MB to a rumored 2GB in the 5s, while Samsung’s Galaxy Note 3 recently broke the Android RAM record with 3GB. Moorhead doesn’t believe the industry will “run into a 32-bit wall for three to five years.” The 32-bit wall describes the point when 64-bit processors become a must: high-end computing requires a lot of RAM.



The ability to access more RAM will definitely be necessary in the future, but it’s ARMv8′s 64-bit architecture that’ll start paying off immediately. Extra registers — tiny units of storage inside the processor — let the A7 crunch numbers more efficiently, improving performance significantly for tasks like encoding and decoding video. Thanks in part to this, but mainly to its increased core count, higher clock speed, and improved GPU, the new iPhone 5s will likely fly through iOS apps with an aplomb never seen before. The only negatives to the switch are that 64-bit applications are almost always larger than their 32-bit cousins, and in most cases will use slightly more memory.



As Schiller alluded to on stage, the move to 64-bit isn’t unique to iOS. Your desktop computer almost certainly runs a 64-bit OS. Windows enabled 64-bit home computing back in 2005, while Apple’s big push came with OS X Snow Leopard in 2009. Although the desktop space is still transitioning to 64-bit — many Windows and OS X apps still operate at 32-bit — iOS should be able to move over in record time thanks to Apple’s supreme control over its mobile OS and development tools.



Apple’s supreme control of iOS makes the 64-bit switch simple



The company’s development software, Xcode, will likely make 64-bit the default for developers, dispelling any fear that iOS will suddenly become a difficult OS to program for. Apple employed the same tactic last year when switching ARMv7 architectures for the iPhone 5. Apps that rely on third-party libraries, tools, and runtimes could, in theory, pose more of a problem. However, despite developers being kept in the dark on the switch to 64-bit until the event, we’ve already seen popular third parties announce that 64-bit compatibility will be ready soon. Even apps that are no longer being updated shouldn’t pose a huge issue, as Moorhead explains: “There should not be any impact in performance running 32-bit applications on a 64-bit platform.”







The naysayers that call 64-bit a marketing gimmick don’t see the bigger picture. During a joint interview with Bill Gates at an All Things Digital conference in 2007, Steve Jobs famously coined the phrase “post-PC device,” defining it as “a category of devices that aren’t as general purpose [as a PC], that are really more focused on specific functions, whether they’re phones or iPods or Zunes or what have you.” Somewhat ironically, the iPhone has become the antithesis of that idea. It’s a single, general-purpose device that wants to do everything, so long as “there’s an app for that.” It’s practically post-post-PC.



With the launch and continued development of the iPad, iOS has become more and more of a productivity tool, to the point where if you don’t require the power of an Intel processor, beefy GPU, and a large screen, you’ll be able to survive with just an iPad for a computer. Apple sees that trend, and it sees that iOS can be a true desktop competitor. The quiet release of a 128GB iPad with Apple specifically calling out AutoCAD support is a good example, and it’s impossible to ignore that the company’s iWork productivity apps will be free in iOS 7.



“This is our most forward-thinking phone yet.”



Apple sees that the Windows laptop — and MacBook — markets will shrink over time, and that iOS represents its future. iPhones and iPads aren’t post-PC, they are PCs. With the A7 chip family, Apple’s mobile OS is ready for complex apps and the increased RAM they demand, transforming iOS and the devices it powers into the next generation of truly personal computing. As Phil Schiller says, this is Apple’s “most forward-thinking phone yet.”




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGg0mjTLJJMuy2ClSI5UwphIXWL8g&url=http://www.theverge.com/2013/9/12/4722470/iphone-5s-64-bit-processor-is-a-bigger-deal-than-you-think


Read more ...

iPhone 5s vs Galaxy S4: What Should You Buy?

Thursday, September 12, 2013


During the launch event for the iPhone 5s, Apple CEO Tim Cook told the crowd that “we don’t pack in feature after feature.” That was obviously a dig at Samsung, whose Galaxy S4 will be compete head to head starting Sept. 20. Not sure which smartphone to buy? We’re here to help.


The iPhone 5s is all about enhancing an already great phone, from a faster A7 processor and beefed-up camera to a new fingerprint sensor. On the other hand, the Galaxy S4 pushes the envelope with a cornucopia of features and some impressive specs of its own. Here’s how the two flagship smartphones stack up in multiple categories.


Editors’ Note: This comparison is based on features, specifications, our initial hands-on with the iPhone 5s and Galaxy S4 review. We will update our face-off once we conduct a full review of the iPhone 5s.


Why Do Apple Releases Generate So Much Buzz?


Design


Apple knows how to make more beautiful and solidly built smartphones than Samsung, and that doesn’t change with the iPhone 5s. Now available in three color options: space gray, gold and silver, the 5s is just as light (3.9 ounces) and thin (.3 inches) as before while packing a lot more power. The gold version looks classy without being ostentatious. The edges still look great and have a premium vibe. [MORE: Top Features of Apple iOS 7]


Meanwhile, the Galaxy S4 is an uninspired plastic slab. Yes, it’s light for having a larger 5-inch display, but the S4 doesn’t have a top-tier look or feel like the iPhone 5s. What we do like about the S4 is that the back is removable, allowing you to access the memory card slot and replace the battery. Samsung mixes a physical home button with capacitive keys beneath the screen, which works but doesn’t feel unified.


Early Winner: iPhone 5s. The iPhone 5 had a better design, and now you get more color options with the 5s.




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGItHEkNol7zvvC9T-XCjJXRz7xcw&url=http://news.discovery.com/tech/gear-and-gadgets/iphone-5s-vs-galaxy-s4-130911.htm


Read more ...

Nike+ Move for iPhone 5s is a gateway to activity apps, won’t replace a FuelBand

Thursday, September 12, 2013


nike plus move4 Nike+ Move for iPhone 5s is a gateway to activity apps, wont replace a FuelBand


While Apple was explaining the iPhone 5s’ new M7 motion coprocessor, it mentioned a Nike+ Move tracking app that left us wondering about the FuelBand’s fate — is it redundant? In a word, no. Nike tells us that Move is simply an “introductory experience” that generates a Nike Fuel score based on day-to-day movements. Those serious about activity tracking will want to continue using a FuelBand or the Nike+ Running app, the company says. While that news may prove disappointing for some fitness gurus, we wouldn’t be too worried at this stage — there are likely to be at least a few apps that combine M7 support with advanced features.














*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFGiMSQSp1wLxSCkLjdRQZQvrEYTA&url=http://www.engadget.com/2013/09/10/nike-move-for-iphone-5s/


Read more ...

Nike+ Move for iPhone 5s is a gateway to activity apps, won’t replace a FuelBand

Thursday, September 12, 2013


nike plus move3 Nike+ Move for iPhone 5s is a gateway to activity apps, wont replace a FuelBand


While Apple was explaining the iPhone 5s’ new M7 motion coprocessor, it mentioned a Nike+ Move tracking app that left us wondering about the FuelBand’s fate — is it redundant? In a word, no. Nike tells us that Move is simply an “introductory experience” that generates a Nike Fuel score based on day-to-day movements. Those serious about activity tracking will want to continue using a FuelBand or the Nike+ Running app, the company says. While that news may prove disappointing for some fitness gurus, we wouldn’t be too worried at this stage — there are likely to be at least a few apps that combine M7 support with advanced features.














*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFGiMSQSp1wLxSCkLjdRQZQvrEYTA&url=http://www.engadget.com/2013/09/10/nike-move-for-iphone-5s/


Read more ...

Nike+ Move for iPhone 5s is a gateway to activity apps, won’t replace a FuelBand

Thursday, September 12, 2013


nike plus move2 Nike+ Move for iPhone 5s is a gateway to activity apps, wont replace a FuelBand


While Apple was explaining the iPhone 5s’ new M7 motion coprocessor, it mentioned a Nike+ Move tracking app that left us wondering about the FuelBand’s fate — is it redundant? In a word, no. Nike tells us that Move is simply an “introductory experience” that generates a Nike Fuel score based on day-to-day movements. Those serious about activity tracking will want to continue using a FuelBand or the Nike+ Running app, the company says. While that news may prove disappointing for some fitness gurus, we wouldn’t be too worried at this stage — there are likely to be at least a few apps that combine M7 support with advanced features.














*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFGiMSQSp1wLxSCkLjdRQZQvrEYTA&url=http://www.engadget.com/2013/09/10/nike-move-for-iphone-5s/


Read more ...

Nike+ Move for iPhone 5s is a gateway to activity apps, won’t replace a FuelBand

Wednesday, September 11, 2013


nike plus move Nike+ Move for iPhone 5s is a gateway to activity apps, wont replace a FuelBand


While Apple was explaining the iPhone 5s’ new M7 motion coprocessor, it mentioned a Nike+ Move tracking app that left us wondering about the FuelBand’s fate — is it redundant? In a word, no. Nike tells us that Move is simply an “introductory experience” that generates a Nike Fuel score based on day-to-day movements. Those serious about activity tracking will want to continue using a FuelBand or the Nike+ Running app, the company says. While that news may prove disappointing for some fitness gurus, we wouldn’t be too worried at this stage — there are likely to be at least a few apps that combine M7 support with advanced features.














*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFGiMSQSp1wLxSCkLjdRQZQvrEYTA&url=http://www.engadget.com/2013/09/10/nike-move-for-iphone-5s/


Read more ...

Apple confirms iPhone 5C and 5S, says iWork apps will be free on iOS devices

Tuesday, September 10, 2013


verge 300x200 Apple confirms iPhone 5C and 5S, says iWork apps will be free on iOS devices Apple just confirmed plans to offer a new iPhone model, the iPhone 5C, in a variety of colors, selling for $99 for a 16 GB model and $199 for 32 GB.


The new iPhone models replaces the company’s previous strategy of offering older versions of the iPhone for reduced prices when it debuts a new smartphone.


Apple also confirmed plans for the iPhone 5S, a larger upgrade to its signature smartphone. The device will have a 64-bit processor, similar to many desktop computers. The 5S comes with a “motion coprocessor” that will enable new health and fitness apps by working in conjunction with sensors on the device.


The iPhone 5S will sell for $199 (16GB) $299 (32GB) or $399 (64GB) with a two-year contract. It will be available on Sept. 20.


The company is showing an upgraded camera for the iPhone 5S with a new lens and larger pixels in a sensor with 15 percent larger active area, with new technologies for sharper pictures.


Apple also confirmed that a fingerprint reader is embedded into the home button, called the Touch ID, for securely unlocking the phone and logging into apps. (No more entering your Apple ID into the App Store when you buy an app.)


The iPhone 4S (8GB) will be available for free with a contract, but the iPhone 5 will be discontinued.


The company’s media event in Cupertino, Calif., also included news that Apple will make iWork and other apps available for free on new iOS devices. That includes the Keynote, Pages and Numbers apps, which normally sell for $9.99 for the iPad.


That’s a pre-emptive strike against Microsoft, which offers mobile versions of Word, Excel and other apps via Office 365 for iPhone, but requires a $100/year subscription. Microsoft has so far stopped short of offering a native Office app for Apple’s iPad.


Earlier in the event, the company announced plans to release iOS7 for existing iPhones and iPads on Sept. 18. The new OS will also run on the new iPhones.


Stay tuned, we’ve got additional news and analysis on the way. We’re tracking the news via live blogs from sites including The Verge and Engadget.





*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNERsEQVQrqBVuwaTOb94K-5yorKyw&url=http://www.geekwire.com/2013/apple-confirms-iphone-5c-5s-iwork-free-ios/


Read more ...

Xbox Music App Now Available on iPhone, Android Devices

Monday, September 9, 2013

*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHZ9yybjIIUUsZLJn_91taM_fc3xg&url=http://www.ign.com/articles/2013/09/09/xbox-music-app-now-available-on-iphone-android-devices


Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Sunday, September 8, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Saturday, September 7, 2013
Read more ...

Apple’s iMovie, Pages, Keynote apps are ‘optimized for iPhone 6′

Saturday, September 7, 2013
Read more ...

iPhone Apps of the Week: CARROT Alarm, Ping, and More

Friday, September 6, 2013


It may not be official, but with the start of September, summer is pretty much out the door. No one likes to see those sunny days fall by the wayside, so we’re sure there was a bit of gloom hanging over the workweek. Fortunately, we’ve got a whole slew of iOS apps for you to take your mind off your troubles. Just push ‘em way deep down inside—it’s the healthy thing to do.




ku xlarge20 iPhone Apps of the Week: CARROT Alarm, Ping, and More S Ping : Instead of swiping and sliding emails into categories to be read later or archived, Pings takes a wholly different approach. Here, email conversations are separated by the individual contact, much in the same way your text messages are organized. If you get emails from someone not in your contacts—usually a business or newsletter—they end up on an entirely different page thats jus ta swipe away and all grouped together. You can currently use Ping with Gmail, AOL, Yahoo!, and iCloud accounts. Plus, if both people in the conversation use Ping, the thread gets some iMessage-like boosts such as quicker response times and an indication of when the other person is typing. Ping will be available in the App Store starting September 18, and you can sign up to reserve your spot now over at Ping’s website. [TBD]




ku xlarge21 iPhone Apps of the Week: CARROT Alarm, Ping, and More S Push Launcher : Push Launcher’s a super simple app that does one little thing but does it well; it gives you a means of putting all your most used app in one, easy to access place—your notification center. The app features a (supposedly) intuitive interface that lets you add, delete, and edit apps from your pulldown menu. You can even schedule an app to open up on its own using push notifications. So if you know you like to read the New York Times on your phone at a certain time of morning, you can set a push notification to make opening up the app as easy as possible. [Free this week]




ku xlarge22 iPhone Apps of the Week: CARROT Alarm, Ping, and More S CARROT Alarm : CARROT is a “sentient” alarm clock. She plays aggressively chipper music to wake you up, makes you perform tasks with your phone so you actually have to focus, and keeps track of points. You can’t win a more pleasant wakeup experience, but you can use them to unlock better alarm tones and routines. Eventually you can even use points to get CARROT to recite bedtime stories to you. Which sounds pretty dreadful. But points! CARROT Alarm Clock syncs with CARROT To-Do, and to multiple iDevices. [$2]




ku xlarge23 iPhone Apps of the Week: CARROT Alarm, Ping, and More S


Path : This week, Path introduced a premium, pay-for service. Path 3.2 for Android and iOS now allows users unlimited access to the network’s stickers, camera filters and all manner of other things for a monthly or annual fee. Subscriptions for iOS sell for $5 for three months and $15 for a year. It’ll help Path generate revenue, and in return offer users more features—stickers! photo filters!—and a more customizable experience, according to Path. Though we’re yet to find out exactly what that means. But it raises the question: are you prepared to start paying for a social network? [Free, $5/3 months, $15/year]




*http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGcd3qLTsYoO9L5obgkjCRaqqAHrQ&url=http://gizmodo.com/iphone-apps-of-the-week-carrot-alarm-ping-and-more-1266101370


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Top 10 free iPad Medical Apps - iMedicalApps

Friday, September 6, 2013








Top 10 free iPad Medical Apps

iMedicalApps

Unlike many other medical apps that are merely expanded versions of their iPhone counterparts, Medscape has done a great job of building their app specifically for the iPad. This is evident with the comprehensive search functioning, allowing you to ...





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Deal: Name

Thursday, September 5, 2013


The “Name Your Own Price” bundle happens to include Camtasia, which we noted poor switcher Ken Hess should have looked up before bemoaning the lack of screen recording tools on the Mac. Yes, QuickTime will record your screen, but Camtasia performs a few extra tricks QuickTime doesn’t, as we mention here.


The bundle is called “name your own price” because while the total value of the software in it is worth $412, you can pay whatever you want, as long as it beats the average, and get all 10 apps. There’s also charity involved, and a chance to win an iPhone 5S. Details:



  • This bundle features Camtasia (the #1 Screen Casting tool) and CrossOver plus 8 more mac apps

  • The bundle is valued at $412 but users pay whatever they want. As long as they beat the average, they get all 10 apps. This bundle is a Name Your Own Price, which means that to get all 10 apps the user must pay above the average price of the bundle. If they pay below, they’ll only get 3 apps.

  • 10% of each sales will be donated to a charity of the buyer’s choice (one of three charities: Child’s Play, World Wildlife Fund, Creative Commons)

  • If the buyer pays enough to make the leaderboard at any point during the sale, they automatically get entered to win a new iPhone 5S.


So it’s maybe not the cheapest way to get all 10 apps, but it’s a good deal if you don’t have many of them plus you’ll be giving some money to charity. Check it out, or our Deals page for more bargains.















*http://www.tuaw.com/2013/09/05/deal-name-your-own-price-mac-bundle/


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GetGlue Entertainment App for iPhone Releases New Version for Fall TV

Thursday, September 5, 2013


New Features Include TV & Streaming Guide, and Remote Control for

DIRECTV Subscribers



GetGlue, your app for TV and movies, today debuted its updated iPhone

app just in time for fall TV, making your watching experience simpler

and more enjoyable. GetGlue’s new features include a TV and streaming

Guide plus remote control for DIRECTV subscribers.


“The way people watch TV is changing. What is not changing is people’s

love for great storytelling and engaging content,” said Alex Iskold,

founder and CEO of GetGlue. “The new GetGlue for iPhone has been

designed from the ground up for the modern viewer. It is one simple app

to discover, watch, keep up with and discuss their favorite shows.”


Major features include:



  • What to Watch: Find What to Watch right now on TV, on streaming

    and in theaters using the fully redesigned guide. In addition to what

    is on TV, the guide includes new movies and shows from On Demand,

    Netflix, Hulu, Amazon Instant Video, iTunes, HBO GO, CBS, FOX, FX, AMC

    and a dozen more streaming services and apps. Another exciting feature

    is the remote control for DIRECTV. Users can connect their GetGlue app

    with their DIRECTV box to change the channel right from the On TV Now

    section in the guide.

  • New Search & Discover: The new “Search & Discover” allows

    users to indulge their TV mood. Browse by genre or pick from “Fun

    Lists” curated by GetGlue’s editorial team. Choose a show to “Binge

    Watch,” select a movie from “Date Night” or just go straight to the

    “Latest & Greatest.” The “Want to Watch” feature helps you track your

    watch list and get reminders for new episodes, seasons on streaming

    and theatrical and VOD releases for movies.

  • Updated Show Pages: Updated show pages include Summary, Feed

    and Watch tabs. By default, the Feed tab shows you updates from your

    friends and what is trending right now. Use the new filters to see

    videos, photos or live comments from other fans. Connect your Twitter

    account to get Tweets from friends about your favorite shows. We’ve

    also added episode information so you can find upcoming air dates,

    track the newest episodes available on streaming and revisit past

    episodes.

  • Posting memes, gifs, videos and more: In addition to commenting

    on shows, users can now add memes, gifs, videos or news articles to

    any of their posts. GetGlue’s content curators select the best fan

    posts and feature them on show pages for the entire community to enjoy.


The GetGlue App is available for free from the App Store on iPhone or at www.AppStore.com/GetGlue.


About GetGlue


GetGlue, your app for TV and movies, has 4 Million registered users and

1 Billion data points. GetGlue offers a personalized guide to help users

discover what to watch now on TV, streaming, and in theaters. GetGlue

users can follow their favorite shows to get the latest news, photos,

videos and exclusives, and connect with friends and fans who love the

same shows.


GetGlue is founded by Alex Iskold, and based in New York City. Over 75

major television networks and 25 movie partners use GetGlue to promote

their shows and movies to fans. The company has received funding from

Union Square Ventures, RRE Ventures, Time Warner Investments, Rho

Ventures and a number of prominent angel investors.


For more information visit: http://getglue.com/about

or Follow us on Twitter https://twitter.com/getglue

and Facebook https://www.facebook.com/GetGlue.






 GetGlue Entertainment App for iPhone Releases New Version for Fall TV


GetGlue

Claire Gendel, 310-425-9962

Claire@getglue.com






*http://www.4-traders.com/news/GetGlue-Entertainment-App-for-iPhone-Releases-New-Version-for-Fall-TV–17243912/


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